SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Gravity
ConeGravity.hpp
1
#pragma once
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#include "Game/Gravity/PlanetGravity.hpp"
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class
ConeGravity
:
public
PlanetGravity
{
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public
:
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ConeGravity
();
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virtual
void
updateMtx(
const
TPos3f &rMtx);
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virtual
bool
calcOwnGravityVector(TVec3f *pDest, f32 *pScalar,
const
TVec3f &rPosition)
const
;
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void
setLocalMatrix(
const
TPos3f &rMtx);
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void
setEnableBottom(
bool
val);
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void
setTopCutRate(f32 val);
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TPos3f mLocalMtx;
// _28
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TPos3f mWorldMtx;
// _58
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f32 _88;
// set in ctor but never used
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f32 _8C;
// set in ctor but never used
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f32 _90;
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bool
mEnableBottom;
// _94
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f32 mTopCutRate;
// _98
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};
ConeGravity
Definition
ConeGravity.hpp:5
PlanetGravity
Definition
PlanetGravity.hpp:18
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