SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DeathArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4#include "Inline.hpp"
5
6class DeathArea : public AreaObj {
7public:
8 DeathArea(int, const char *);
9
10 virtual ~DeathArea();
11 virtual void init(const JMapInfoIter &);
12 virtual void movement();
13 virtual bool isInVolume(const TVec3f &) const;
14 virtual const char* getManagerName() const;
15
16 s32 getDeathType() const NO_INLINE;
17};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition DeathArea.cpp:7