SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
DeathArea.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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#include "Inline.hpp"
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class
DeathArea
:
public
AreaObj
{
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public
:
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DeathArea
(
int
,
const
char
*);
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virtual
~DeathArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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virtual
bool
isInVolume(
const
TVec3f &)
const
;
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virtual
const
char
* getManagerName()
const
;
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s32 getDeathType()
const
NO_INLINE;
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};
AreaObj
Definition
AreaObj.hpp:10
DeathArea
Definition
DeathArea.hpp:6
DeathArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
DeathArea.cpp:7
JMapInfoIter
Definition
JMapInfo.hpp:16
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