1#include "Game/Demo/DemoActionKeeper.hpp"
3void DemoActionInfo::registerCast(
LiveActor *pActor) {
4 mCastList[mCastCount] = pActor;
9 for (s32 i = 0; i < mCastCount; i++) {
10 if (mCastList[i] == pActor) {
11 mFunctors[i] = rFunctor.clone(0);
17void DemoActionInfo::registerNerve(
const LiveActor *pActor,
const Nerve *pNerve) {
18 for (s32 i = 0; i < mCastCount; i++) {
19 if (mCastList[i] == pActor) {
The basis of a drawable actor that can contain states (see: Nerve)
Used for executing states of a LiveActor.