SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoActionKeeper.hpp
1#pragma once
2
3#include "Game/Util.hpp"
4
5class LiveActor;
6class Nerve;
7
9public:
11
12 void registerCast(LiveActor *);
13 void registerFunctor(const LiveActor *, const MR::FunctorBase &);
14 void registerNerve(const LiveActor *, const Nerve *);
15
16 u8 _0[0x1C];
17 s32 mCastCount; // _1C
18 LiveActor** mCastList; // _20
19 MR::FunctorBase** mFunctors; // _24
20 const Nerve** mNerves; // _28
21};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
Used for executing states of a LiveActor.
Definition Nerve.hpp:6