SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoActionKeeper.hpp
1
#pragma once
2
3
#include "Game/Util.hpp"
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5
class
LiveActor
;
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class
Nerve
;
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class
DemoActionInfo
{
9
public
:
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DemoActionInfo
();
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void
registerCast(
LiveActor
*);
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void
registerFunctor(
const
LiveActor
*,
const
MR::FunctorBase
&);
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void
registerNerve(
const
LiveActor
*,
const
Nerve
*);
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u8 _0[0x1C];
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s32 mCastCount;
// _1C
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LiveActor
** mCastList;
// _20
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MR::FunctorBase
** mFunctors;
// _24
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const
Nerve
** mNerves;
// _28
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};
DemoActionInfo
Definition
DemoActionKeeper.hpp:8
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MR::FunctorBase
Definition
Functor.hpp:8
Nerve
Used for executing states of a LiveActor.
Definition
Nerve.hpp:6
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