SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoStartRequestHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util.hpp"
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class
DemoStartInfo
{
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public
:
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DemoStartInfo
();
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u32 _0;
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u32 _4;
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u32 _8;
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u32 _C;
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u32 _10;
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u32 _14;
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u32 _18;
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u32 _1C;
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u32 _20;
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u32 _24;
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u32 _28;
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u32 _2C;
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u32 _30;
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u32 _34;
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};
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class
DemoStartRequestHolder
{
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public
:
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DemoStartRequestHolder
();
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DemoStartInfo
* mStartInfos[0x10];
// _0
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u32 _40;
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const
DemoStartInfo
* _44;
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u8 _48[0x84-0x48];
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MR::FixedRingBuffer<const DemoStartInfo*, 16>::iterator
_84;
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MR::FixedRingBuffer<const DemoStartInfo*, 16>::iterator
_94;
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u32 _9C;
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NameObj
* _A0;
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};
DemoStartInfo
Definition
DemoStartRequestHolder.hpp:6
DemoStartRequestHolder
Definition
DemoStartRequestHolder.hpp:26
MR::FixedRingBuffer::iterator
Definition
Array.hpp:123
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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1.10.0