SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoStartRequestHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/Util.hpp"
5
7public:
9
10 u32 _0;
11 u32 _4;
12 u32 _8;
13 u32 _C;
14 u32 _10;
15 u32 _14;
16 u32 _18;
17 u32 _1C;
18 u32 _20;
19 u32 _24;
20 u32 _28;
21 u32 _2C;
22 u32 _30;
23 u32 _34;
24};
25
27public:
29
30 DemoStartInfo* mStartInfos[0x10]; // _0
31 u32 _40;
32 const DemoStartInfo* _44;
33 u8 _48[0x84-0x48];
36 u32 _9C;
37 NameObj* _A0;
38};
The most basic form of an object.
Definition NameObj.hpp:11