1#include "Game/Gravity.hpp"
2#include "Game/Util.hpp"
5DiskTorusGravity::DiskTorusGravity() :
7 CALL_INLINE_FUNC(mLocalPosition, 0.0f, 50.0f, 0.0f),
8 CALL_INLINE_FUNC(mTranslation, 0.0f, 50.0f, 0.0f),
9 mLocalDirection(0, 1, 0),
16 mEnableBothSide =
true;
19void DiskTorusGravity::setPosition(
const TVec3f &rPosition) {
20 mLocalPosition = rPosition;
23void DiskTorusGravity::setDirection(
const TVec3f &rDirection) {
24 mLocalDirection = rDirection;
27void DiskTorusGravity::setRadius(f32 val) {
31void DiskTorusGravity::setDiskRadius(f32 val) {
40void DiskTorusGravity::setEdgeType(s32 val) {
44void DiskTorusGravity::setBothSide(
bool val) {
45 mEnableBothSide = val;