SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
DummyDisplayModel.hpp
1
#pragma once
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#include "Game/LiveActor/PartsModel.hpp"
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#include "JSystem/JGeometry.hpp"
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class
DummyDisplayModel
:
public
PartsModel
{
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public
:
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};
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namespace
MR {
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DummyDisplayModel
* createDummyDisplayModel(
LiveActor
*,
const
JMapInfoIter
&, s32,
const
TVec3f &,
const
TVec3f &);
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DummyDisplayModel
* createDummyDisplayModelCrystalItem(
LiveActor
*, s32,
const
TVec3f &,
const
TVec3f &);
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DummyDisplayModel
* createDummyDisplayModelCrystalItem(
LiveActor
*,
const
JMapInfoIter
&,
const
TVec3f &,
const
TVec3f &);
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s32 getDummyDisplayModelId(
const
JMapInfoIter
&, s32);
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s32 getDummyDisplayModelId(
const
LiveActor
*);
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};
DummyDisplayModel
Definition
DummyDisplayModel.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
PartsModel
Definition
PartsModel.hpp:6
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