SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DummyDisplayModel.hpp
1#pragma once
2
3#include "Game/LiveActor/PartsModel.hpp"
4#include "JSystem/JGeometry.hpp"
5
7public:
8
9};
10
11namespace MR {
12 DummyDisplayModel* createDummyDisplayModel(LiveActor *, const JMapInfoIter &, s32, const TVec3f &, const TVec3f &);
13 DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor *, s32, const TVec3f &, const TVec3f &);
14 DummyDisplayModel* createDummyDisplayModelCrystalItem(LiveActor *, const JMapInfoIter &, const TVec3f &, const TVec3f &);
15
16 s32 getDummyDisplayModelId(const JMapInfoIter &, s32);
17
18 s32 getDummyDisplayModelId(const LiveActor *);
19};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24