SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
FileLoaderThread.hpp
1
#pragma once
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#include "Game/System/OSThreadWrapper.hpp"
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#include "Game/System/FileHolder.hpp"
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struct
RequestFileInfo
{
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u32 _0;
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s32 mRequestType;
// _4
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char
mFileName[0x80];
// _8
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u32 _88;
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FileHolderFileEntry
* mFileEntry;
// _8C
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};
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class
FileLoaderThread
:
public
OSThreadWrapper
{
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public
:
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FileLoaderThread
(
int
,
int
, JKRHeap *);
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virtual
~FileLoaderThread
();
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virtual
s32 run();
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void
loadToMainRAM(
RequestFileInfo
*);
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void
mountArchiveAndStartCreateResource(
RequestFileInfo
*);
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};
FileHolderFileEntry
Definition
FileHolder.hpp:8
FileLoaderThread
Definition
FileLoaderThread.hpp:14
OSThreadWrapper
Definition
OSThreadWrapper.hpp:7
RequestFileInfo
Definition
FileLoaderThread.hpp:6
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