3#include "Game/LiveActor/ModelObj.hpp"
11 virtual void initAfterPlacement();
12 virtual void startClipped();
13 virtual void endClipped();
14 virtual void control();
16 void controlEmitEffect();
27 virtual void makeActorAppeared();
28 virtual void makeActorDead();
29 virtual void updateHitSensor(
HitSensor *);
34 void fixFireBarBall();
45 NERVE(FireBarNrvWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)