3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/Util/JointController.hpp"
7 static u32 sBloomSyncStep;
16 virtual void appear();
17 virtual void endClipped();
26 bool checkPlayerOnTop();
42 virtual void initAfterPlacement();
56namespace NrvFlipPanel {
57 NERVE(FlipPanelNrvFront);
58 NERVE(FlipPanelNrvBack);
59 NERVE(FlipPanelNrvFrontLand);
60 NERVE(FlipPanelNrvBackLand);
61 NERVE(FlipPanelNrvEnd);
62 NERVE(FlipPanelNrvEndPrepare);
65namespace NrvFlipPanelObserver {
66 NERVE(FlipPanelObserverNrvWait);
67 NERVE(FlipPanelObserverNrvDemoWait);
68 NERVE(FlipPanelObserverNrvComplete);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)