3#include "Game/LiveActor/LiveActorGroup.hpp"
4#include "Game/Util.hpp"
15 virtual void movement();
17 void sendMsgToGroupMember(u32,
HitSensor *,
const char *);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.