SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FootPrint.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class ResTIMG;
6class JUTTexture;
7class FootPrintInfo;
8
9class FootPrint : public NameObj {
10public:
11 FootPrint(const char *, int, int);
12 void setTexture(ResTIMG *);
13
14 JUTTexture *_C;
15 FootPrintInfo *_10;
16 f32 _14;
17 f32 _18;
18 f32 _1C;
19 s32 _20;
20 u32 _24;
21 u32 _28;
22 f32 _2C;
23 f32 _30;
24 f32 _34;
25 f32 _38;
26 u8 _3C;
27};
The most basic form of an object.
Definition NameObj.hpp:11