SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
FootPrint.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
ResTIMG;
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class
JUTTexture;
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class
FootPrintInfo;
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class
FootPrint
:
public
NameObj
{
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public
:
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FootPrint
(
const
char
*,
int
,
int
);
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void
setTexture(ResTIMG *);
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JUTTexture *_C;
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FootPrintInfo *_10;
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f32 _14;
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f32 _18;
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f32 _1C;
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s32 _20;
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u32 _24;
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u32 _28;
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f32 _2C;
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f32 _30;
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f32 _34;
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f32 _38;
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u8 _3C;
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};
FootPrint
Definition
FootPrint.hpp:9
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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1.10.0