3#include "Game/LiveActor/Nerve.hpp"
4#include "Game/Screen/LayoutActor.hpp"
5#include "Game/Util/MessageUtil.hpp"
19 virtual void control();
21 void showUnknown(
bool);
24 void show(
const wchar_t *,
bool);
25 void setPos3D(
const TVec3f &);
26 void setShowBalloonNozzle(
bool);
27 void show(
const wchar_t *, s32,
bool,
bool);
29 void exeAppearReady();
33 const char* mGalaxyName;
36 bool mShowBalloonNozzle;
43namespace NrvGalaxyNamePlate {
44 NERVE_DECL(GalaxyNamePlateNrvAppearReady,
GalaxyNamePlate, GalaxyNamePlate::exeAppearReady);
45 NERVE_DECL(GalaxyNamePlateNrvAppear,
GalaxyNamePlate, GalaxyNamePlate::exeAppear);
46 NERVE_DECL(GalaxyNamePlateNrvWait,
GalaxyNamePlate, GalaxyNamePlate::exeWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.