1#include "Game/System/GameSystemSceneController.hpp"
2#include "Game/Util.hpp"
5SceneControlInfo::SceneControlInfo() {
11 _48 =
new JMapIdInfo(MR::getInitializeStartIdInfo());
15void SceneControlInfo::setScene(
const char *pSceneName) {
16 snprintf(mScene,
sizeof(mScene),
"%s", pSceneName);
19void SceneControlInfo::setStage(
const char *pStageName) {
20 snprintf(mStage,
sizeof(mStage),
"%s", pStageName);
23void SceneControlInfo::setStartIdInfo(
const JMapIdInfo &rInfo) {