3#include "Game/MapObj/MapObjActor.hpp"
14 {
"ZoneHalo", 70.0f, 20.0f, 4.0f },
15 {
"PowerStarHalo", 80.0f, 20.0f, 30.0f }
25 virtual void appear();
27 virtual f32 getDistance()
const;
29 bool isDistanceAppear()
const;
30 bool isDistanceDisappear()
const;
34 const char* objName = mObjectName;
35 for (u32 i = 0; i < 2; i++) {
37 if (MR::isEqualString(objName, curParam->haloName)) {
54 virtual void appear();
55 virtual f32 getDistance()
const;
57 void exeWaitScenarioOpeningEnd();
63 NERVE(HostTypeAppear);
64 NERVE(HostTypeDisappear);
65 INIT_NERVE(HostTypeAppear);
66 INIT_NERVE(HostTypeDisappear);
69namespace NrvPowerStarHalo {
70 NERVE(HostTypeWaitScenarioOpeningEnd);
71 INIT_NERVE(HostTypeWaitScenarioOpeningEnd);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.