SMG-Decomp
A decompilation of Super Mario Galaxy 1
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HazeCube.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class HazeCube : public AreaObj {
6public:
7 HazeCube(int, const char *);
8 virtual ~HazeCube();
9
10 virtual void init(const JMapInfoIter &);
11 virtual const char *getManagerName() const;
12
13 f32 _3C;
14};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition HazeCube.cpp:12