SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
HazeCube.hpp
1
#pragma once
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3
#include "Game/AreaObj/AreaObj.hpp"
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class
HazeCube
:
public
AreaObj
{
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public
:
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HazeCube
(
int
,
const
char
*);
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virtual
~HazeCube
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
const
char
*getManagerName()
const
;
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f32 _3C;
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};
AreaObj
Definition
AreaObj.hpp:10
HazeCube
Definition
HazeCube.hpp:5
HazeCube::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
HazeCube.cpp:12
JMapInfoIter
Definition
JMapInfo.hpp:16
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