3#include "Game/LiveActor/Nerve.hpp"
4#include "Game/Screen/LayoutActor.hpp"
5#include "Game/Util/LayoutUtil.hpp"
13 virtual void control();
15 void setFollowActorPane(
LayoutActor *,
const char *);
21 void openWithoutMessage();
26 inline void exeWait() {
27 if (MR::isFirstStep(
this)) {
28 MR::startAnim(
this,
"Press", 0);
32 void updateFollowPos();
36 char mFollowPane[0x18];
39namespace NrvIconAButton {
40 NERVE_DECL(IconAButtonNrvOpen,
IconAButton, IconAButton::exeOpen);
41 NERVE_DECL(IconAButtonNrvWait,
IconAButton, IconAButton::exeWait);
42 NERVE_DECL(IconAButtonNrvTerm,
IconAButton, IconAButton::exeTerm);