SMG-Decomp
A decompilation of Super Mario Galaxy 1
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IconComet.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4#include "Game/LiveActor/Nerve.hpp"
5
6class IconComet : public LayoutActor {
7public:
8 IconComet();
9
10 virtual ~IconComet();
11 virtual void init(const JMapInfoIter &);
12
13 bool appearIfLanding(const char *);
14 void appearByCometNameId(int);
15};
16
17namespace NrvIconComet {
18 NERVE_DECL_NULL(IconCometNrvWait);
19};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition IconComet.cpp:9