SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Screen
IconComet.hpp
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#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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class
IconComet
:
public
LayoutActor
{
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public
:
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IconComet
();
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virtual
~IconComet
();
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virtual
void
init
(
const
JMapInfoIter
&);
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bool
appearIfLanding(
const
char
*);
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void
appearByCometNameId(
int
);
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};
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namespace
NrvIconComet {
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NERVE_DECL_NULL(IconCometNrvWait);
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};
IconComet
Definition
IconComet.hpp:6
IconComet::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
IconComet.cpp:9
JMapInfoIter
Definition
JMapInfo.hpp:16
LayoutActor
Definition
LayoutActor.hpp:13
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