SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
ImageEffectArea.hpp
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#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
ImageEffectArea
:
public
AreaObj
{
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public
:
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enum
EImageEffectType {
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IMAGE_EFFECT_TYPE_BLOOM = 0,
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IMAGE_EFFECT_TYPE_SIMPLE_BLOOM = 1,
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IMAGE_EFFECT_TYPE_BLUR = 2,
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IMAGE_EFFECT_TYPE_DOF = 3
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};
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ImageEffectArea
(EImageEffectType,
int
,
const
char
*);
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virtual
~ImageEffectArea
() {
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}
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virtual
bool
isSyncWithPlayer()
const
{
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return
false
;
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}
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s32 mEffectType;
// _3C
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};
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class
ImageEffectAreaMgr
:
public
AreaObjMgr
{
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public
:
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ImageEffectAreaMgr
(s32,
const
char
*);
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virtual
~ImageEffectAreaMgr
();
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virtual
void
initAfterPlacement();
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void
sort();
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};
AreaObj
Definition
AreaObj.hpp:10
AreaObjMgr
Definition
AreaObj.hpp:55
ImageEffectArea
Definition
ImageEffectArea.hpp:5
ImageEffectAreaMgr
Definition
ImageEffectArea.hpp:28
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