SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ItemAppearStone.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class ItemAppearStone : public LiveActor {
6public:
7 ItemAppearStone(const char *);
8
9 virtual ~ItemAppearStone();
10 virtual void init(const JMapInfoIter &);
11 virtual void kill();
12 virtual void calcAndSetBaseMtx();
13
14 void exeWait();
15};
16
17namespace NrvItemAppearStone {
18 NERVE(HostTypeWait);
19};
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24