8 MR::initDefaultPos(
this, rIter);
9 const char* model_name = 0;
10 MR::getObjectName(&model_name, rIter);
11 initModelManagerWithAnm(model_name, 0,
false);
12 MR::connectToSceneMapObj(
this);
13 initEffectKeeper(0, 0,
false);
16 HitSensor* sensor = MR::addBodyMessageSensorMapObjMoveCollision(
this);
17 MR::initCollisionParts(
this, model_name, sensor, MR::getJointMtx(
this,
"Move"));
18 MR::setClippingTypeSphereContainsModelBoundingBox(
this, 100.0f);
19 MR::needStageSwitchReadB(
this, rIter);
20 initNerve(&NrvItemAppearStone::HostTypeWait::sInstance);
22 MR::startBck(
this, model_name, 0);