1#include "Game/LiveActor/LiveActor.hpp"
2#include "Game/MapObj/LargeChainParts.hpp"
10 virtual void makeActorAppeared();
11 virtual void makeActorDead();
14 void createChainParts();
15 void invalidateClippingAllChainParts();
23namespace NrvLargeChain {
24 NERVE_DECL_NULL(LargeChainNrvWait);
25 NERVE_DECL(LargeChainNrvBreak,
LargeChain, LargeChain::exeBreak);
s32 mChainCount
The number of chain parts.
LargeChainParts * mChainArray
The array of LargeChainParts.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)