SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LightArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class LightArea : public AreaObj {
6public:
7 LightArea(int, const char *);
8
9 virtual ~LightArea();
10 virtual void init(const JMapInfoIter &);
11
12 virtual const char* getManagerName() const;
13
14 s32 mPlacedZoneID; // _3C
15};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition LightArea.cpp:8