SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
LightArea.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
LightArea
:
public
AreaObj
{
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public
:
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LightArea
(
int
,
const
char
*);
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virtual
~LightArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
const
char
* getManagerName()
const
;
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s32 mPlacedZoneID;
// _3C
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};
AreaObj
Definition
AreaObj.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
LightArea
Definition
LightArea.hpp:5
LightArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
LightArea.cpp:8
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