1#include "Game/Map/LightDataHolder.hpp"
2#include "Game/Util.hpp"
4LightDataHolder::LightDataHolder() {
11AreaLightInfo* LightDataHolder::findAreaLight(
const char *pName)
const {
12 for (s32 i = 0; i < mLightCount; i++) {
15 if (MR::isEqualString(pName, inf->mAreaLightName)) {
24const char* LightDataHolder::getDefaultAreaLightName()
const {
25 return sDefaultAreaLightName;
28s32 LightDataHolder::getDefaultStepInterpolate()
const {