SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LightPointCtrl.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
7 void operator=(const PointLightInfo &);
8
9 u32 _0;
10 u32 _4;
11 u32 _8;
12 u8 _C;
13 u8 _D;
14 u8 _E;
15 u8 _F;
16 f32 _10;
17 f32 _14;
18 u32 _18;
19};
20
22public:
24
25 void loadPointLight();
26 void update();
27 void clearPointLight(PointLightInfo *);
28
29 bool tryBlendStart();
30
31 void updatePointLight();
32
33 s32 _0;
34 u32 _4;
35 u32 _8;
36 u32 _C;
37 u32 _10;
38 PointLightInfo* _14;
39 PointLightInfo* _18;
40 PointLightInfo* _1C;
41};