SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
Map
LightPointCtrl.hpp
1
#pragma once
2
3
#include <revolution.h>
4
5
class
PointLightInfo
{
6
public
:
7
void
operator=(
const
PointLightInfo
&);
8
9
u32 _0;
10
u32 _4;
11
u32 _8;
12
u8 _C;
13
u8 _D;
14
u8 _E;
15
u8 _F;
16
f32 _10;
17
f32 _14;
18
u32 _18;
19
};
20
21
class
LightPointCtrl
{
22
public
:
23
LightPointCtrl
();
24
25
void
loadPointLight();
26
void
update();
27
void
clearPointLight(
PointLightInfo
*);
28
29
bool
tryBlendStart();
30
31
void
updatePointLight();
32
33
s32 _0;
34
u32 _4;
35
u32 _8;
36
u32 _C;
37
u32 _10;
38
PointLightInfo
* _14;
39
PointLightInfo
* _18;
40
PointLightInfo
* _1C;
41
};
LightPointCtrl
Definition
LightPointCtrl.hpp:21
PointLightInfo
Definition
LightPointCtrl.hpp:5
Generated by
1.10.0