SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
LightUtil.hpp
1
#pragma once
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#include <revolution.h>
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#include "Game/Util/Color.hpp"
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#include "JSystem/JGeometry.hpp"
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class
LiveActor
;
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namespace
MR {
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void
initActorLightInfoLightType(
LiveActor
*, s32);
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void
requestPointLight(
const
LiveActor
*, TVec3f,
Color8
, f32, s32);
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void
loadLightPlayer();
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};
Color8
Definition
Color.hpp:5
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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1.10.0