SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LightUtil.hpp
1#pragma once
2
3#include <revolution.h>
4#include "Game/Util/Color.hpp"
5#include "JSystem/JGeometry.hpp"
6
7class LiveActor;
8
9namespace MR {
10 void initActorLightInfoLightType(LiveActor *, s32);
11
12 void requestPointLight(const LiveActor *, TVec3f, Color8, f32, s32);
13
14 void loadLightPlayer();
15};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24