1#include "Game/MapObj/ManholeCover.hpp"
6 info.setupHioNode(
"地形オブジェ");
7 info.setupDefaultPos();
8 info.setupConnectToScene();
11 info.setupHitSensor();
16 info.setupHitSensorParam(1, 150.0f, param);
17 info.setupNerve(&NrvManholeCover::HostTypeWait::sInstance);
18 MapObjActor::initialize(rIter, info);
22 if (!MR::isMsgPlayerHipDropFloor(msg) && !MR::isMsgPlayerUpperPunch(msg) || !isNerve(&NrvManholeCover::HostTypeWait::sInstance) && !isNerve(&NrvManholeCover::HostTypeRattle::sInstance)) {
26 setNerve(&NrvManholeCover::HostTypeOpen::sInstance);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.