SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
MapPartsRailGuideHolder.cpp
1#include "Game/MapObj/MapPartsRailGuideHolder.hpp"
2
3MapPartsRailGuideHolder::~MapPartsRailGuideHolder() {
4
5}
6
7MapPartsRailGuideHolder::MapPartsRailGuideHolder() : NameObj("レールガイド保持") {
8 mNumRailGuides = 0;
9}
10
14
15/*
16MapPartsRailGuideDrawer* MapPartsRailGuideHolder::find(s32 id) {
17 MapPartsRailGuideDrawer* drawer = mDrawers[0];
18 MapPartsRailGuideDrawer* last = mDrawers[mNumRailGuides];
19
20 while (drawer != last) {
21 if (drawer->_420 == id) {
22 return drawer;
23 }
24 drawer++;
25 }
26
27 return 0;
28}
29*/
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11