3#include "Game/LiveActor/LiveActor.hpp"
15 virtual void startClipped();
16 virtual void endClipped();
19 void exeScaleUpCore();
21 void initCoreAndElectron();
27 s32 mRemainingElectrons;
36 virtual void control();
62namespace NrvMarblePlanet {
63 NERVE(MarblePlanetNrvWait);
64 NERVE(MarblePlanetNrvScaleUpCore);
65 NERVE(MarblePlanetNrvBreakCore);
68namespace NrvMarblePlanetElectron {
69 NERVE(MarblePlanetElectronNrvMove);
70 NERVE(MarblePlanetElectronNrvAttack);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.