SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioEffect.cpp
1#include "Game/Player/MarioEffect.hpp"
2
3MarioEffect::MarioEffect(MarioActor *actor) : MarioModule(actor), _1C(0xFFFFFFFF), _20(0xFFFFFFFF)
4{
5 SomeData *i = _54;
6 // SomeData *end = _54 + 0x100;
7 do {
8 PSMTXIdentity(i->_4.toMtxPtr());
9 PSMTXIdentity(i->_34.toMtxPtr());
10 i->_64 = 0;
11 i->_68 = 0;
12 i->_0 = 0;
13 i++;
14 } while (i < _54 + 0x100);
15
16 _C = -1;
17 _10 = -1;
18 _14 = -1;
19 _18 = 0;
20 _1C.set(0, 0, 0, 0);
21 _20.set(0, 0, 0, 0);
22 PSMTXIdentity(_24.toMtxPtr());
23}