SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
Player
MarioEffect.cpp
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#include "Game/Player/MarioEffect.hpp"
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MarioEffect::MarioEffect(
MarioActor
*actor) :
MarioModule
(actor), _1C(0xFFFFFFFF), _20(0xFFFFFFFF)
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{
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SomeData
*i = _54;
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// SomeData *end = _54 + 0x100;
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do
{
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PSMTXIdentity(i->_4.toMtxPtr());
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PSMTXIdentity(i->_34.toMtxPtr());
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i->_64 = 0;
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i->_68 = 0;
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i->_0 = 0;
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i++;
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}
while
(i < _54 + 0x100);
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_C = -1;
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_10 = -1;
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_14 = -1;
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_18 = 0;
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_1C.set(0, 0, 0, 0);
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_20.set(0, 0, 0, 0);
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PSMTXIdentity(_24.toMtxPtr());
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}
MarioActor
Definition
MarioActor.hpp:24
MarioModule
Definition
MarioModule.hpp:12
SomeData
Definition
MarioEffect.hpp:10
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