SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
Player
MarioState.hpp
1
#pragma once
2
3
#include "Game/Player/MarioModule.hpp"
4
5
class
MarioState
:
public
MarioModule
{
6
public
:
7
MarioState
(
MarioActor
*, u32);
8
9
virtual
void
init();
10
virtual
bool
proc(u32);
11
virtual
bool
start();
12
virtual
bool
close();
13
virtual
bool
update();
14
virtual
bool
notice();
15
virtual
bool
keep();
16
virtual
bool
postureCtrl(MtxPtr);
17
virtual
void
hitWall(
const
TVec3f &,
HitSensor
*);
18
virtual
void
hitPoly(u8,
const
TVec3f &,
HitSensor
*);
19
virtual
bool
passRing(
const
HitSensor
*);
20
virtual
f32 getBlurOffset()
const
;
21
virtual
void
draw3D()
const
;
22
23
u32 _8;
24
u32 _C;
25
u8 _10;
26
};
HitSensor
Definition
HitSensor.hpp:10
MarioActor
Definition
MarioActor.hpp:24
MarioModule
Definition
MarioModule.hpp:12
MarioState
Definition
MarioState.hpp:5
Generated by
1.10.0