SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioState.hpp
1#pragma once
2
3#include "Game/Player/MarioModule.hpp"
4
5class MarioState : public MarioModule {
6public:
8
9 virtual void init();
10 virtual bool proc(u32);
11 virtual bool start();
12 virtual bool close();
13 virtual bool update();
14 virtual bool notice();
15 virtual bool keep();
16 virtual bool postureCtrl(MtxPtr);
17 virtual void hitWall(const TVec3f &, HitSensor *);
18 virtual void hitPoly(u8, const TVec3f &, HitSensor *);
19 virtual bool passRing(const HitSensor *);
20 virtual f32 getBlurOffset() const;
21 virtual void draw3D() const;
22
23 u32 _8;
24 u32 _C;
25 u8 _10;
26};