3#include "Game/MapObj/MapObjActor.hpp"
24namespace NrvMechaKoopaPartsArm {
25 NERVE(MechaKoopaPartsArmNrvWaitFront);
26 NERVE(MechaKoopaPartsArmNrvWaitRear);
27 NERVE_EXECEND(MechaKoopaPartsArmNrvMoveStartFront);
28 NERVE_EXECEND(MechaKoopaPartsArmNrvMoveStartRear);
29 NERVE(MechaKoopaPartsArmNrvMoveFront);
30 NERVE(MechaKoopaPartsArmNrvMoveRear);
31 NERVE(MechaKoopaPartsArmNrvBreakStart);
32 NERVE(MechaKoopaPartsArmNrvBreak);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.