3#include "Game/MapObj/MapObjActor.hpp"
6 const char* sDemoPartNameBreak =
"壊れ開始";
7 const char* sDemoPartNameFadeOut =
"フェードアウト";
8 const char* sDemoPartNameWhite =
"白画面";
9 const char* sDemoPartNameFadeIn =
"フェードイン";
24 void exeDemoWhiteFadeOut();
25 void exeDemoWhiteWait();
26 void exeDemoWhiteFadeIn();
27 void exeDemoAppearStar();
30namespace NrvMechaKoopaPartsHead {
31 NERVE(MechaKoopaPartsHeadNrvWait);
32 NERVE(MechaKoopaPartsHeadNrvDemoBreak);
33 NERVE(MechaKoopaPartsHeadNrvDemoWhiteFadeOut);
34 NERVE(MechaKoopaPartsHeadNrvDemoWhiteWait);
35 NERVE(MechaKoopaPartsHeadNrvDemoWhiteFadeIn);
36 NERVE(MechaKoopaPartsHeadNrvDemoAppearStar);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.