SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MessageArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class MessageArea : public AreaObj {
6public:
7 MessageArea(int, const char *);
9
10 virtual void init(const JMapInfoIter &);
11
12 s32 mZoneID; // _3C
13};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.