SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MultiSceneEffectKeeper.hpp
1#pragma once
2
3#include "Game/LiveActor/ModelManager.hpp"
4
5class MultiEmitter;
7
9public:
10 MultiSceneEffectKeeper(const char *, ModelManager *, int, const char *);
11
12 void init(const MultiSceneActor *, const EffectSystem *);
13 void clear();
14
15 MultiEmitter** mEmitters; // _0
16 u32 mEmitterNum; // _4
17 u32 _8;
18 const char* mResName; // _C
19};