SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Scene
MultiSceneEffectKeeper.hpp
1
#pragma once
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3
#include "Game/LiveActor/ModelManager.hpp"
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class
MultiEmitter
;
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class
MultiSceneActor
;
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class
MultiSceneEffectKeeper
{
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public
:
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MultiSceneEffectKeeper
(
const
char
*,
ModelManager
*,
int
,
const
char
*);
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void
init(
const
MultiSceneActor
*,
const
EffectSystem
*);
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void
clear();
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MultiEmitter
** mEmitters;
// _0
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u32 mEmitterNum;
// _4
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u32 _8;
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const
char
* mResName;
// _C
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};
EffectSystem
Definition
EffectSystem.hpp:14
ModelManager
Definition
ModelManager.hpp:12
MultiEmitter
Definition
MultiEmitter.hpp:5
MultiSceneActor
Definition
MultiSceneActor.hpp:12
MultiSceneEffectKeeper
Definition
MultiSceneEffectKeeper.hpp:8
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1.10.0