1#include "Game/NameObj/NameObjAdaptor.hpp"
3NameObjAdaptor::NameObjAdaptor(
const char *pName) :
NameObj(pName) {
10NameObjAdaptor::~NameObjAdaptor() {
17void NameObjAdaptor::movement() {
23void NameObjAdaptor::calcAnim() {
29void NameObjAdaptor::calcViewAndEntry() {
41void NameObjAdaptor::connectToMovement(
const MR::FunctorBase &rFunctor) {
42 mMovementFunc = rFunctor.clone(0);
45void NameObjAdaptor::connectToCalcAnim(
const MR::FunctorBase &rFunctor) {
46 mCalcAnimFunc = rFunctor.clone(0);
50 mDrawAnimFunc = rFunctor.clone(0);
virtual void draw() const
Draws the object. Does nothing until overridden.
The most basic form of an object.