SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjArchiveListCollector.hpp
1#pragma once
2
3#include "revolution.h"
4
7public:
9
10 void addArchive(const char *);
11 const char* getArchive(s32) const;
12
13 char mArchiveNames[0x20][0x40]; // _0
14 s32 mCount; // _800
15};
Stores archive names of NameObjs.