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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Stores archive names of NameObjs. More...
#include <NameObjArchiveListCollector.hpp>
Public Member Functions | |
| void | addArchive (const char *) |
| const char * | getArchive (s32) const |
Public Attributes | |
| char | mArchiveNames [0x20][0x40] |
| s32 | mCount |
Stores archive names of NameObjs.
Definition at line 6 of file NameObjArchiveListCollector.hpp.
| NameObjArchiveListCollector::NameObjArchiveListCollector | ( | ) |
Definition at line 4 of file NameObjArchiveListCollector.cpp.
| void NameObjArchiveListCollector::addArchive | ( | const char * | pArchive | ) |
Definition at line 8 of file NameObjArchiveListCollector.cpp.
| const char * NameObjArchiveListCollector::getArchive | ( | s32 | idx | ) | const |
Definition at line 14 of file NameObjArchiveListCollector.cpp.
| char NameObjArchiveListCollector::mArchiveNames[0x20][0x40] |
Definition at line 13 of file NameObjArchiveListCollector.hpp.
| s32 NameObjArchiveListCollector::mCount |
Definition at line 14 of file NameObjArchiveListCollector.hpp.