1#include "Game/NameObj/NameObjGroup.hpp"
2#include "Game/Util.hpp"
4NameObjGroup::NameObjGroup(
const char *pGroupName,
int maxCount) :
NameObj(pGroupName) {
8 initObjArray(maxCount);
11NameObjGroup::~NameObjGroup() {
15void NameObjGroup::registerObj(
NameObj *pObj) {
16 mObjects[mObjectCount] = pObj;
20void NameObjGroup::pauseOffAll()
const {
21 for (s32 i = 0; i < mObjectCount; i++) {
22 MR::requestMovementOn(mObjects[i]);
26void NameObjGroup::initObjArray(
int maxCount) {
28 mObjects =
new NameObj*[maxCount];
30 for (s32 i = 0; i < _C; i++) {
The most basic form of an object.