SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjGroup.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6class NameObjGroup : public NameObj {
7public:
8 NameObjGroup(const char *, int);
9
10 virtual ~NameObjGroup();
11
12 void registerObj(NameObj *);
13 void pauseOffAll() const;
14 void initObjArray(int);
15
16 s32 _C;
17 s32 mObjectCount; // _10
18 NameObj** mObjects; // _14
19};
Class that can contain multiple NameObj instances stored in a group.
The most basic form of an object.
Definition NameObj.hpp:11