SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
NameObj
NameObjGroup.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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6
class
NameObjGroup
:
public
NameObj
{
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public
:
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NameObjGroup
(
const
char
*,
int
);
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virtual
~NameObjGroup
();
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void
registerObj(
NameObj
*);
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void
pauseOffAll()
const
;
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void
initObjArray(
int
);
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s32 _C;
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s32 mObjectCount;
// _10
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NameObj
** mObjects;
// _14
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};
NameObjGroup
Class that can contain multiple NameObj instances stored in a group.
Definition
NameObjGroup.hpp:6
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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