SMG-Decomp
A decompilation of Super Mario Galaxy 1
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OceanRingBloomDrawer.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class OceanRing;
6
8public:
10
11 virtual ~OceanRingBloomDrawer();
12 virtual void init(const JMapInfoIter &);
13 virtual void draw() const;
14
15
16 OceanRing* mRing; // _C
17};
The most basic form of an object.
Definition NameObj.hpp:11
virtual void draw() const
Draws the object. Does nothing until overridden.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.