SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
OceanRingBloomDrawer.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
OceanRing
;
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class
OceanRingBloomDrawer
:
public
NameObj
{
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public
:
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OceanRingBloomDrawer
(
OceanRing
*);
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virtual
~OceanRingBloomDrawer
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
draw
()
const
;
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OceanRing
* mRing;
// _C
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
OceanRingBloomDrawer
Definition
OceanRingBloomDrawer.hpp:7
OceanRingBloomDrawer::draw
virtual void draw() const
Draws the object. Does nothing until overridden.
Definition
OceanRingBloomDrawer.cpp:13
OceanRingBloomDrawer::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
OceanRingBloomDrawer.cpp:9
OceanRing
Definition
OceanRing.hpp:16
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