SMG-Decomp
A decompilation of Super Mario Galaxy 1
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OnlyCamera.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "JSystem/JGeometry/TVec.hpp"
5
6class CameraMan;
8
9class OnlyCamera : public NameObj {
10public:
11 OnlyCamera(const char *);
12 virtual ~OnlyCamera();
13
14 void calcPose(CameraMan *);
15 //calcStartPose(CameraMan *);
16 //calcSafePose(CameraMan *);
17 //moveToIdealPosition(TVec3f *);
18
19 CameraPoseParam *mPoseParam; // _C
20 bool _10;
21 bool _11;
22 u8 _12[2];
23 f32 _14;
24 f32 _18;
25 f32 _1C;
26 f32 _20;
27 u8 _24[4];
28 u32 _28;
29 bool _2C;
30 bool _2D;
31 u8 _2E[2];
32 f32 _30;
33 f32 _34;
34 f32 _38;
35 bool _3C;
36 bool _3D;
37 u8 _3E[2];
38};
The most basic form of an object.
Definition NameObj.hpp:11