SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
OnlyCamera.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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class
CameraMan
;
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class
CameraPoseParam
;
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class
OnlyCamera
:
public
NameObj
{
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public
:
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OnlyCamera
(
const
char
*);
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virtual
~OnlyCamera
();
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void
calcPose(
CameraMan
*);
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//calcStartPose(CameraMan *);
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//calcSafePose(CameraMan *);
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//moveToIdealPosition(TVec3f *);
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CameraPoseParam
*mPoseParam;
// _C
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bool
_10;
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bool
_11;
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u8 _12[2];
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f32 _14;
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f32 _18;
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f32 _1C;
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f32 _20;
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u8 _24[4];
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u32 _28;
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bool
_2C;
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bool
_2D;
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u8 _2E[2];
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f32 _30;
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f32 _34;
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f32 _38;
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bool
_3C;
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bool
_3D;
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u8 _3E[2];
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};
CameraMan
Definition
CameraMan.hpp:9
CameraPoseParam
Definition
CameraPoseParam.hpp:6
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
OnlyCamera
Definition
OnlyCamera.hpp:9
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