SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Scene
PlacementStateChecker.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
PlacementStateChecker
:
public
NameObj
{
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public
:
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PlacementStateChecker
(
const
char
*);
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virtual
~PlacementStateChecker
();
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void
setCurrentPlacementZoneId(
int
);
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void
clearCurrentPlacementZoneId();
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int
getCurrentPlacementZoneId()
const
;
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private
:
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int
mCurrentZoneId;
// _C
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};
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namespace
MR {
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PlacementStateChecker
* getPlacementStateChecker();
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};
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
PlacementStateChecker
Definition
PlacementStateChecker.hpp:5
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