SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlacementStateChecker.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6public:
7 PlacementStateChecker(const char *);
8
10
11 void setCurrentPlacementZoneId(int);
12 void clearCurrentPlacementZoneId();
13 int getCurrentPlacementZoneId() const;
14
15private:
16 int mCurrentZoneId; // _C
17};
18
19namespace MR {
20 PlacementStateChecker* getPlacementStateChecker();
21};
The most basic form of an object.
Definition NameObj.hpp:11