SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlayerSeArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class PlayerSeArea : public AreaObj {
6public:
7 PlayerSeArea(int, const char *);
8 virtual ~PlayerSeArea();
9
10 virtual void init(const JMapInfoIter &);
11 virtual void movement();
12 virtual const char *getManagerName() const;
13
14 s32 _3C;
15};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.