SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PowerStarAppearPoint.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
7 PowerStarAppearPoint(const char *);
8
9 virtual ~PowerStarAppearPoint();
10 virtual void init(const JMapInfoIter &);
11
12 ActorCameraInfo* mCameraInfo; // _8C
13};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.