SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PurpleCoinHolder.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActorGroup.hpp"
4
5class Coin;
6class NameObj;
8
9class PurpleCoinHolder : public DeriveActorGroup<Coin> {
10public:
12
13 virtual ~PurpleCoinHolder();
14 virtual void initAfterPlacement();
15
16 void start();
17
18 PurpleCoinStarter* mStarter; // _18
19};
20
21namespace MR {
22 void createPurpleCoinHolder();
23 void addToPurpleCoinHolder(const NameObj *, Coin *);
24 void registPurpleCoinStarter(PurpleCoinStarter *);
25};
Definition Coin.hpp:23
The most basic form of an object.
Definition NameObj.hpp:11