SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ResourceHolderManager.cpp
1#include "Game/System/ResourceHolderManager.hpp"
2#include "Game/Util.hpp"
3#include "Game/SingletonHolder.hpp"
4
5void ResourceHolderManager::startCreateResourceHolderOnMainThread(const char *pResource, CreateResourceHolderArgs *pArgs) {
6 MR::FunctorV2M<ResourceHolderManager *, void (ResourceHolderManager::*)(const char *, CreateResourceHolderArgs *), const char *, CreateResourceHolderArgs *> func = MR::Functor<ResourceHolderManager, const char *, CreateResourceHolderArgs *>(SingletonHolder<ResourceHolderManager>::sInstance, &ResourceHolderManager::createResourceHolder, pResource, pArgs);
7 MR::startFunctionAsyncExecuteOnMainThread(func, pResource);
8}