SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
System
ResourceHolderManager.cpp
1
#include "Game/System/ResourceHolderManager.hpp"
2
#include "Game/Util.hpp"
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#include "Game/SingletonHolder.hpp"
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void
ResourceHolderManager::startCreateResourceHolderOnMainThread(
const
char
*pResource,
CreateResourceHolderArgs
*pArgs) {
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MR::FunctorV2M
<
ResourceHolderManager
*, void (
ResourceHolderManager
::*)(const char *,
CreateResourceHolderArgs
*), const char *,
CreateResourceHolderArgs
*> func = MR::Functor<
ResourceHolderManager
, const char *,
CreateResourceHolderArgs
*>(
SingletonHolder
<
ResourceHolderManager
>::sInstance, &
ResourceHolderManager
::createResourceHolder, pResource, pArgs);
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MR::startFunctionAsyncExecuteOnMainThread(func, pResource);
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}
CreateResourceHolderArgs
Definition
ResourceHolderManager.hpp:16
MR::FunctorV2M
Definition
Functor.hpp:65
ResourceHolderManager
Definition
ResourceHolderManager.hpp:23
SingletonHolder
Definition
SingletonHolder.hpp:4
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