SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ReverseGravityRoomPlanet.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4
6public:
7 ReverseGravityRoomPlanet(const char *);
8
10 virtual void init(const JMapInfoIter &);
11 virtual void initCaseUseSwitchA(const MapObjActorInitInfo &);
12
13 void exeDownStart();
14 void exeUpStart();
15 void startSwitchOn();
16 void startSwitchOff();
17};
18
19namespace NrvReverseGravityRoomPlanet {
20 NERVE(ReverseGravityRoomPlanetNrvDownStart);
21 NERVE(ReverseGravityRoomPlanetNrvDownWait);
22 NERVE(ReverseGravityRoomPlanetNrvUpStart);
23 NERVE(ReverseGravityRoomPlanetNrvUpWait);
24};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.