3#include "Game/MapObj/MapObjActor.hpp"
16 void startSwitchOff();
19namespace NrvReverseGravityRoomPlanet {
20 NERVE(ReverseGravityRoomPlanetNrvDownStart);
21 NERVE(ReverseGravityRoomPlanetNrvDownWait);
22 NERVE(ReverseGravityRoomPlanetNrvUpStart);
23 NERVE(ReverseGravityRoomPlanetNrvUpWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.