3#include "Game/MapObj/MapObjActor.hpp"
19 inline void exeWaitForPlayerOn();
22namespace NrvRotateMoveObj {
23 NERVE_DECL(HostTypeWaitForPlayerOn,
RotateMoveObj, RotateMoveObj::exeWaitForPlayerOn);
24 NERVE_DECL_NULL(HostTypeWait);
25 NERVE_DECL(HostTypeMove,
RotateMoveObj, RotateMoveObj::exeMove);
26 NERVE_DECL(HostTypeStop,
RotateMoveObj, RotateMoveObj::exeStop);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.