SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SandCapsuleInsidePlanet.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4
6public:
7 SandCapsuleInsidePlanet(const char *);
8
10 virtual void init(const JMapInfoIter &);
11 virtual void initCaseUseSwitchA(const MapObjActorInitInfo &);
12
13 void startOn();
14 void startOff();
15};
16
17namespace NrvSandCapsuleInsidePlanet {
18 NERVE_DECL_NULL(SandCapsuleInsidePlanetNrvWait);
19};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.