SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
SandCapsuleInsidePlanet.hpp
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#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class
SandCapsuleInsidePlanet
:
public
MapObjActor
{
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public
:
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SandCapsuleInsidePlanet
(
const
char
*);
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virtual
~SandCapsuleInsidePlanet
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initCaseUseSwitchA(
const
MapObjActorInitInfo
&);
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void
startOn();
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void
startOff();
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};
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namespace
NrvSandCapsuleInsidePlanet {
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NERVE_DECL_NULL(SandCapsuleInsidePlanetNrvWait);
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
MapObjActor
Definition
MapObjActor.hpp:33
MapObjActorInitInfo
Definition
MapObjActorInitInfo.hpp:7
SandCapsuleInsidePlanet
Definition
SandCapsuleInsidePlanet.hpp:5
SandCapsuleInsidePlanet::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
SandCapsuleInsidePlanet.cpp:7
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